A player wanted to play the Pugilist class from here
So I tweaked it a bit to fit my glog game
PUGILIST- Pugilists know only that wherever they go, they must punch
Pugilists can only Combo and get bonus AC when wearing 2 or fewer pieces of armor and no shield.
Pugilists get +1 to hit in melee per level they have
Pugilists also get +1 to hit with their fists!
Level 1 Pugilists deal d3 damage & get +1 bonus AC vs melee attacks. Pugilists dislike being shot at.
Level 2 Pugilists deal d4 damage and get +2 bonus AC vs melee attacks.
Level 4 Pugilists deal d6 damage and get +3 bonus AC vs melee attacks.
Level 6 Pugilists deal d8 damage and get +4 bonus AC vs melee attacks.
Level 8 Pugilists deal d10 damage and get +5 bonus AC vs melee attacks.
Level 10 Pugilists deal d12 damage and get +6 bonus AC vs melee attacks.
This bonus AC is the 'fisticuffs' bonus
The Pugilist can attack with two unarmed attacks a round at no penalty. If they grow extra arms or something they can attack with those for extra attacks, no doubt.
Once per day per Trait the Pugilist can fire off a haymaker/power kick/etc.
The attack is made at a -2 penalty to hit. If successful roll an extra d of damage, or 2 extra d if a natural 20 is rolled.
If the Pugilist takes a full round to rest she can regain 1d4 hit points.
She must do no other action in this round but rest. She cannot defend
herself. Her AC is 10 + light armor modifier; she receives no Dex or
This ability can be used up to 3 times per Trait held, to a max of 12. This resets after a long rest, but not after Lunch breaks or inspiring speeches.
Pugilist gain Notches for Unarmed Combat, and can pick what bonus they receive instead of rolling. Yes, a level 10 Pugilist with
the 4th passive Notch deals d20 damage with each furious fist.