tag:blogger.com,1999:blog-2805991960213130257.post8036741630386439726..comments2024-03-02T09:54:13.677-08:00Comments on DMiurgy: I HATE SHOPPINGWizzzarghhttp://www.blogger.com/profile/03062572480736404210noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2805991960213130257.post-68439830726640990352018-02-15T13:53:42.434-08:002018-02-15T13:53:42.434-08:00Almost like a wizard's spell slots... thieves ...Almost like a wizard's spell slots... thieves could even get extra auto-refreshing inventory space as they level, allowing them to be more prepared than other classes and haul santa-claus sized bags o' loot. <br /><br />Still, the auto-refresh is a great compromise for those who don't want to go full abstract metagame resource with the 'generic adventuring gear'Wizzzarghhttps://www.blogger.com/profile/01275138733482156801noreply@blogger.comtag:blogger.com,1999:blog-2805991960213130257.post-37050683754073800562018-02-15T07:14:44.214-08:002018-02-15T07:14:44.214-08:00I love the generic adventuring gear idea.
Another...I love the generic adventuring gear idea.<br /><br />Another idea I've had to help make shopping less tedious is for inventory to refresh when you get back to a place you can resupply.<br /><br />Say your rogue carries a dozen iron spikes, but used them all in the latest heist—er, exploration. When you get back to a place where you can buy (or make or substitute) your spikes, you go back to a dozen. No time or money spent. Your sheet says 12 (twelve) iron spikes, so that's what you have at the start of an adventure.Warclamhttps://www.blogger.com/profile/12988345125040069046noreply@blogger.com