tag:blogger.com,1999:blog-2805991960213130257.post7776525900968584231..comments2024-03-26T01:10:28.463-07:00Comments on DMiurgy: Thoughts on my Nightmare GlogWizzzarghhttp://www.blogger.com/profile/03062572480736404210noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2805991960213130257.post-69593069381461619822018-02-27T01:19:44.032-08:002018-02-27T01:19:44.032-08:00I recently discovered Into The Depths which has a ...I recently discovered Into The Depths which has a challenge-based leveling system that I hope will be satisfying for all involved and easy to track.<br /><br />When it comes to GP=XP, the main thing I learned is to expect players to be VERY excited to hear about dragon-hoards and be much more excited to find a dragon and rob it than to faff about in a moldy dungeon scraping gold from coffins.Wizzzarghhttps://www.blogger.com/profile/03062572480736404210noreply@blogger.comtag:blogger.com,1999:blog-2805991960213130257.post-78893742667460652792018-02-23T06:22:09.976-08:002018-02-23T06:22:09.976-08:00I've had good success with Maze Rats. It sound...I've had good success with Maze Rats. It sounds like what you're looking for re: skills/stats (i.e. not much of either, haha)<br />After years of running session- and challenge-based leveling, I'm not really satisfied, and am going to try something much closer to gold-for-xp for my next campaign. But, as long as it's clear to players that phat loot counts as "great success", it sounds like what you're toying with in the last bit should work well.Magushttps://www.blogger.com/profile/02368776203819455178noreply@blogger.com